Le Domaine de Malraison
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.
Le Deal du moment : -21%
LEGO® Icons 10329 Les Plantes Miniatures, ...
Voir le deal
39.59 €

Patch 1.0.1.511 de février 2012

Aller en bas

Patch 1.0.1.511 de février 2012 Empty Patch 1.0.1.511 de février 2012

Message  La Source Ven 30 Mar 2012, 16:27

Changelog du nouveau patch qui n'arrange malheureusement pas les parties multijoueurs Crying or Very sad

Code:
1.0.1.511 Patch Notes
•   Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
•   Civilizations’ having the incorrect architecture has been resolved.
•   Implemented change to improve stability on the HD 3000 GPU.
Multiplayer
•   Significant improvements to general multiplayer stability.
•   Significant improvements to Hot-Join stability.
•   Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
•   Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
•   Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
•   Found and corrected additional causes of Out-of-Sync.
•   Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
•   Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
•   Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.
UI
•   Change “Load Game” save sorting to be “Last Modified” by default.
Bugs
•   When scrapping a unit, make sure any “cargo” units are scrapped as well.
•   When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
•   Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
•   Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect.
•   Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
•   Changed Frigate obsolete tech to Combustion.
•   Fixed Korean science building exploit.
•   Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
•   Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
•   Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
La Source
La Source
Admin

Messages : 174
Date d'inscription : 06/10/2011

https://malraison.forumactif.org

Revenir en haut Aller en bas

Revenir en haut

- Sujets similaires

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum